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How many hours a day does a minor spend in front of the screen?

The time that minors spend on digital platforms and applications has decreased after the hardest moments of the pandemic and the successive confinements, but they still spend an average of four hours a day connected to screens outside the classroom.

They mainly use YouTube, Prime Video and Netflix as video platforms; WhatsApp, Zoom and Discord as communication applications; Tik Tok, Instagram and Snapchat as social networks; and the most popular video games among them are still Roblox and Brawl Stars.

The data is highlighted in the study “From change to adaptation: living and learning in a digital world”, prepared by Qustodio, a platform specialized in digital security and control for families with more than four million users in the world, after analyzing the anonymous responses provided by 400,000 families with children between the ages of 4 and 18.

The work radiographs the trends and digital use during 2021 in three countries (Spain, the United States and the United Kingdom), the hours they spend in front of the screens, the networks they use the most, if their use has decreased after the pandemic, if they are aware -them and their families- of the associated risks, how it affects their physical activity or whether or not this technology contributes to learning.

The person in charge of this platform, Eduardo Cruz, explained today, during the presentation of the report in Madrid, that the long-term effects of technological dependence and the habits that these generations have acquired since the health crisis began are still unknown, but it has advanced some of the positive and negative consequences of the hyperconnectivity that families already exhibit.

The negatives: the majority of families (75 percent) have already verified that the abuse of digital devices negatively affects their children; who have reduced their physical activity; that they are more “isolated”; and that alters their sleep routines.

The positive ones: families perceive how their technological capabilities improve; that the use of many applications and devices improves learning; that they have more autonomy to investigate and explore new ideas; and that these tools improve the socialization of minors.

Since the “new normality” began, minors spend an average of four hours a day connected to a screen outside the classroom, which represents almost 1,500 hours a year -half the time they spend sleeping-, as highlighted by this study.

The video platforms most used by minors are YouTube, Prime Video, Netflix, Disney +, Movistar + and Twitch; the latter experienced a significant drop -of 26 percent- last year, after the spectacular increase -of 150 percent- which it had registered in 2020.

Among the social networks, the most used by minors are still Tik Tok, Instagram, Snapchat, Twitter and Pinterest.

Roblox continued in 2021 to be the favorite video game of minors, and for the first time it was also in Spain, where it ousted another game, Brawl Stars, which had been the favorite of children and the youngest since 2019.

The study also reveals that the boom in educational applications caused by the pandemic has continued in the United States and the United Kingdom, where their use has even grown, but in Spain there has already been a 25 percent decrease in use. of these services.

The data indicates that from about 12 minutes a day that minors dedicated to these educational applications and platforms in Spain it has gone to 9 minutes.

Among the social networks most directly used for digital socialization, the favorite of the youngest in these countries is WhatsApp, followed by Zoom, Discord, Skype and Google Hangouts, and in general the use of communication applications has grown by 150%. cent more than that of social networks in the three countries on which the study has focused.

The study carried out by this platform also reveals that many of the platforms or networks most used by minors in those countries (Youtube, Tik Tok or WhatsApp) are also the most blocked by parents who exercise parental control over what their children do. minor children in the digital environment.

  • technology
  • minors
  • kids

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